A new study has shown that concepts in entropy can be used to measure the degree of repetitiveness in Pictish symbols from the Dark Ages, with the results suggesting that the inscriptions appear be much closer to a modern written language than to random symbols
. The Picts, a group of Celtic tribes that lived in Scotland from around the 4th-9th centuries AD, left behind only a few hundred stones expertly carved with symbols. Although the symbols appear to convey information, it has so far been impossible to prove that this small sample of symbols represents a written language.I try to post some interesting "any stuff" which I call "etc..." and QUITE SIMPLE physics
Sunday, June 13, 2010
Entropy study suggests Pictish symbols likely were part of a written language
Saturday, January 23, 2010
Buscan crear super computadoras sin límite de velocidad
Tuesday, October 20, 2009
Stephen Wolfram: The Man Who Cracked The Code to Everything ...
Monday, August 31, 2009
AAAI Fall Symposium - Nov. 5 - 7, 2009 - Arlington, VA
Complex Adaptive Systems and the Threshold Effect: Views from the Natural and Social Sciences
Most interesting phenomena in natural and social systems include constant transitions and oscillations among their various phases. Wars, companies, societies, markets, and humans rarely stay in a stable, predictable state for long. Randomness, power laws, and human behavior ensure that the future is both unknown and challenging. How do events unfold ? When do they take hold ? Why do some initial events cause an avalanche while others do not ? What characterizes these events ? What are the thresholds that differentiate a sea change from a non-event ?
Complex Adaptive Systems have proven to be a powerful tool for exploring these and other related phenomena. We characterize a general CAS model as having a large number of self-similar agents that:
- utilize one or more levels of feedback;
- exhibit emergent properties and self-organization; and
- produce non-linear dynamic behavior.
Advances in modeling and computing technology have led not only to a deeper understanding of complex systems in many areas, but they have also raised the possibility that similar fundamental principles may be at work across these systems, even though the underlying principles may manifest themselves differently.
Thursday, July 2, 2009
Patrick Cox: The Quantum Leap of Quantum Computing
Tuesday, June 30, 2009
How to Avoid Yourself
Every Sunday morning you go for a walk in the city, heading nowhere in particular, with just one rule to your rambling: You never retrace your steps or cross your own path. If you have already walked along a certain block or passed through an intersection, you refuse to set foot there again.
This recipe for tracing a loopless path through a grid of city streets leads into some surprisingly dark back alleys of mathematics—not to mention byways of physics, chemistry, computer science and biology. Avoiding yourself, it turns out, is a hard problem. The exact analysis of self-avoiding walks has stumped mathematicians for half a century; even counting the walks is a challenge.
My own initiation into the trials of self-avoidance came when I began experimenting with a simple model of the folding of protein molecules, a story I told in an earlier "Computing Science" column (see Hayes 1998). Protein folding is close to the historical roots of the self-avoiding walk, which was first conceived as a tool for understanding the geometry of long-chain polymer molecules. A polymer writhing and wriggling in solution forms a random tangle—random, that is, except that no two atoms can occupy the same position at the same time. This "excluded volume effect" in the polymer is modeled by the walk's insistence on avoiding itself.